![]() System Shock went largely ignored by most gamers for this reason, and the same could be said for the sequel, System Shock 2, which LGS co-developed alongside Irrational Games. ![]() Powered by the Ultima Underworld engine, it wasn’t pretty by any means even for the time – but gameplay and technology wise it was leaps and bounds ahead of Doom, the most popular title around at the time of its release, which went for a more simplified action approach. Look at System Shock – it was way ahead of its time. Looking Glass Studios – System Shock, ThiefĪ company that truly tried to introduce new things. ![]()
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